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	<title>The Game Audio Blog</title>
	<atom:link href="http://www.wavegeneration.ca/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wavegeneration.ca/blog</link>
	<description>The home for all things related to Game Audio.</description>
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		<title>Latest Deus Ex Trailer</title>
		<link>http://www.wavegeneration.ca/blog/latest-deus-ex-trailer</link>
		<comments>http://www.wavegeneration.ca/blog/latest-deus-ex-trailer#comments</comments>
		<pubDate>Mon, 22 Nov 2010 19:35:17 +0000</pubDate>
		<dc:creator>Michael Elman</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[WaveGen]]></category>

		<guid isPermaLink="false">http://www.wavegeneration.ca/blog/?p=36</guid>
		<description><![CDATA[Check out the latest Deus Ex trailer mixed by the Team from Eidos here at WaveGen Studios.]]></description>
			<content:encoded><![CDATA[<p>Check out the latest <a href="http://www.deusex.com/" target="_blank">Deus Ex</a> trailer mixed by the Team from <a href="http://www.eidos.com/" target="_blank">Eidos</a> here at <a href="http://www.wavegeneration.ca" target="_blank">WaveGen</a> Studios.</p>
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		<item>
		<title>The (un)importance of orchestras in game scoring</title>
		<link>http://www.wavegeneration.ca/blog/the-unimportance-of-orchestras-in-game-scoring</link>
		<comments>http://www.wavegeneration.ca/blog/the-unimportance-of-orchestras-in-game-scoring#comments</comments>
		<pubDate>Wed, 15 Sep 2010 20:35:27 +0000</pubDate>
		<dc:creator>Michael Elman</dc:creator>
				<category><![CDATA[Music Scoring]]></category>

		<guid isPermaLink="false">http://www.wavegeneration.ca/blog/?p=33</guid>
		<description><![CDATA[The (un)importance of orchestras in game scoring. Here is my latest post on the Develop blog. I went with a controversial title to see if I could stir up some comments. So far so good The meat and potatoes of the piece is not as controversial as the title, but feel free to chime in!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.develop-online.net/blog/153/The-unimportance-of-orchestras-in-game-scoring">The (un)importance of orchestras in game scoring</a>.</p>
<p>Here is my latest post on the <em>Develop </em>blog. I went with a controversial title to see if I could stir up some comments. So far so good <img src='http://www.wavegeneration.ca/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The meat and potatoes of the piece is not as controversial as the title, but feel free to chime in!</p>
]]></content:encoded>
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		<title>Behind the scenes: Splinter Cell voice-over</title>
		<link>http://www.wavegeneration.ca/blog/behind-the-scenes-splinter-cell-voice-over</link>
		<comments>http://www.wavegeneration.ca/blog/behind-the-scenes-splinter-cell-voice-over#comments</comments>
		<pubDate>Thu, 15 Apr 2010 16:55:00 +0000</pubDate>
		<dc:creator>David Lipes</dc:creator>
				<category><![CDATA[Voice over casting and recording]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=19</guid>
		<description><![CDATA[Last spring, Ubisoft approached us to help support the casting and recording for another one of their titles, Splinter Cell Conviction. We seized the opportunity, of course. For many clients, we provide full audio solution services. But in this case, Ubi had a very complete and experienced audio team. This meant that we were there [...]]]></description>
			<content:encoded><![CDATA[<p><span class="Apple-style-span" style="font-family: 'Lucida Grande', Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #4d4d4d; line-height: 17px;"> </span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;"><a href="http://www.wavegeneration.ca/blog/wp-content/uploads/2010/04/SCC_Sam_walking_HiRez666.jpg"><img class="alignnone size-full wp-image-29" title="Sam Fisher - Splinter Cell: Conviction" src="http://www.wavegeneration.ca/blog/wp-content/uploads/2010/04/SCC_Sam_walking_HiRez666.jpg" alt="" width="666" height="254" /></a></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Last spring, Ubisoft approached us to help support the casting and recording for another one of their titles, Splinter Cell Conviction.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">We seized the opportunity, of course. For many clients, we provide full audio solution services. But in this case, Ubi had a very complete and experienced audio team. This meant that we were there to complement the team they had in place.<span id="more-19"></span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Ubi&#8217;s Fabien Noel, Patrick Redding, Vincent Gagnon and Olivier Girard, along with contractor Sean Stanek, were already assigned to the project when we came on board.  Having worked with guys like Pat and Fabien on past projects made it easy to get into the collaborative groove again. Plus, the other team members were industry veterans with tons of experience, which was a recipe for success. Very cool.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">For Splinter Cell our mandate was two-fold: We were to engineer the recordings for the game at our in-house studio and cast a specific set of foreign language speaking characters – in this case, Russian and Arabic.  The casting of foreign languages for Splinter Cell Conviction brought with it the usual slate of challenges.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Casting alone can be a tricky process.  Finding the right actor, with the right voice, that can deliver the lines convincingly is a process of its own. Toss foreign languages and accents into the mix and you have a completely different beast.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">We have worked on dozens of games that required foreign languages and each game requires its own unique approach.  Are we looking for English speaking actors that can fake an accent without sounding fake? Are we looking for actors that are native speakers of the language chosen? Do they need to speak English? Do they need to have experience? Do they have a small or large part in the game? Everybody producing voice-overs for games has dealt with these questions and more.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">I’m certainly not alone and this comforts me… albeit very briefly. In the end, we all want to make sure we get amazing results and help create the most rocking gaming experience possible.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Our first casting assignment for Splinter Cell was to cast a handful of important Russian speaking roles for the Russian counterpart of the Third Echelon Voron. These guys had to speak English well, speak Russian well and possess solid acting experience.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">The beauty here is that we had time required to get it right.  No director would cast a lead in a Hollywood feature based on one day of auditions, would they? Especially if that day did not yield a clear cut winner. And if we aren’t sold, why should we expect our clients to be?</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">With Ubi on board, we set up simultaneous casting sessions in both Montreal and Toronto. We brought in dozens of options over multiple days of live casting sessions to audition potential candidates. Following this, various decisions were made but not all characters had been locked down. Our job was not complete. We continued to dig, received feedback, talked with the team and set up more auditions. This time we really nailed it.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">We reeled in solid talent that delivered amazing reads, authentic Russian accents and authentic Russian dialogue. Rare to meet all that criteria, but with time and flexibility we stayed the course and focused on our process.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Overall, we made sure we were sold on these guys. In the end, we casted a roster of experienced actors. Several of these actors were also native Russian speakers, thus adding an authentic flavour to an already immersive gaming experience.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Our second casting assignment for Splinter Cell was to bring in Arabic voice actors for primarily Arabic dialogue. Also a challenge, but foreign language recording is really something we have invested a ton of time in over the years.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">In fact, we had recently completed the casting and recording for another game requiring over 20 different languages earlier in the year, Arabic being one of them. This means we have a large database of talent both here in Montreal and abroad. We were able to source our database of foreign language actors in this case.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; margin: 0px;">Drawing from our network, we found Arabic speaking actors here in Montreal. They fit right in, and jumped at the opportunity to work on Splinter Cell.<br />
Casting and recording the speaking roles for video games requires planning, patience, an experienced team, and enough time to get the job done right. Sure, every new game comes with a new set of challenges, but this is what makes the job interesting!</p>
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		<title>Canadian Video Game Awards</title>
		<link>http://www.wavegeneration.ca/blog/canadian-video-game-awards</link>
		<comments>http://www.wavegeneration.ca/blog/canadian-video-game-awards#comments</comments>
		<pubDate>Wed, 14 Apr 2010 03:20:00 +0000</pubDate>
		<dc:creator>Alex Saba</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[wave]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=18</guid>
		<description><![CDATA[This May, Vancouver B.C. will host the first annual Canadian video game and digital arts award. Wave Generation is proud to lend a hand in two of the sixteen nominees for Best Audio. We had the pleasure of working alongside Ubisoft Montreal, mixing several trailers and in-game cutscenes for Assassin&#8217;s Creed II, as well as [...]]]></description>
			<content:encoded><![CDATA[<p><span class="Apple-style-span" style="border-collapse: collapse; font-family: Arial, Helvetica, sans-serif;"> </span></p>
<p><a href="http://wavegeneration.ca/blog/wp-content/uploads/2010/04/WG_Flag.png"><img class="alignnone size-full wp-image-27" title="WG_Flag" src="http://wavegeneration.ca/blog/wp-content/uploads/2010/04/WG_Flag.png" alt="" width="250" height="125" /></a></p>
<p>This May, Vancouver B.C. will  host the first annual <a href="http://www.canadianvideogameawards.com/">Canadian  video game and digital arts award</a>. Wave Generation is proud to lend  a hand in two of the sixteen nominees for <a href="http://www.canadianvideogameawards.com/category/best-audio/">Best  Audio</a>.</p>
<p>We had the pleasure of working alongside Ubisoft Montreal, mixing  several trailers and in-game cutscenes for Assassin&#8217;s Creed II, as well  as supplying dialog post production services and music to the Bioware  Edmonton team for Dragon Age : Origins.</p>
<p>Good luck to all the nominees</p>
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		<item>
		<title>Ready to ride?</title>
		<link>http://www.wavegeneration.ca/blog/ready-to-ride</link>
		<comments>http://www.wavegeneration.ca/blog/ready-to-ride#comments</comments>
		<pubDate>Wed, 07 Apr 2010 14:28:00 +0000</pubDate>
		<dc:creator>JC</dc:creator>
				<category><![CDATA[dialog mix]]></category>
		<category><![CDATA[rider]]></category>
		<category><![CDATA[rms]]></category>
		<category><![CDATA[wave]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=16</guid>
		<description><![CDATA[Recently, 2 companies put  brand new plug ins on the market: the Wave rider by Automatic mixing and the Vocal rider by Waves. Those 2 plug ins claim to, (in a way) replace the work of a mixer, by riding the level of an audio track. Obviously, you have to adjust some parameters. After seeing the demo for the [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ysDb42tJZ6c/S7yXKxakRlI/AAAAAAAAAAM/g_Zof_N9R_c/s1600/fader_mix.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_ysDb42tJZ6c/S7yXKxakRlI/AAAAAAAAAAM/g_Zof_N9R_c/s320/fader_mix.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5457403059785451090" /></a><br /><span class="Apple-style-span"  style="  ;font-family:Helvetica;"><span class="Apple-style-span" style="font-size: medium;">Recently, 2 companies put  brand new plug ins on the market: the </span><i><span class="Apple-style-span" style="font-size: medium;">Wave rider</span></i><span class="Apple-style-span" style="font-size: medium;"> by Automatic mixing and the </span><i><span class="Apple-style-span" style="font-size: medium;">Vocal rider</span></i><span class="Apple-style-span" style="font-size: medium;"> by Waves. Those 2 plug ins claim to, (in a way) replace the work of a mixer, by riding the level of an audio track. Obviously, you have to adjust some parameters. After seeing the demo for the Vocal rider, I thought of something potentially interesting: what about using the plug in to &#8220;normalize&#8221; the dialog lines of a game? A lot of people use &#8220;normalizer&#8221; to do that kind of job. For me, there is a fundamental problem to this: we lose all the natural dynamics of the voice. This results in an un-natural feel to the in-game conversations.</span></span>
<div><span class="Apple-style-span"   style=" ;font-family:Helvetica;font-size:12px;"> </span></div>
<div><span class="Apple-style-span" style="font-family: Helvetica;"><br /></span></div>
<div><span class="Apple-style-span" style="font-family: Helvetica;"><span class="Apple-style-span" style="font-size: medium;">To put these plug-ins to the test, I&#8217;ve first selected a very dynamic recording session. My goal was to be able to get the average level of dialog to -14 RMS, using the Dorrough meters, without sounding un-natural. Not an easy task! I have to admit, the Vocal rider is very easy to use and quite amazing&#8230;for a vocal track in a song! But for dialog post-production&#8230; well, not really. At least, it seems to respect the dynamics of the voice in a way better manner than the commonly used &#8220;Levelator&#8221; tool, for instance. But, because it&#8217;s not possible to select an average output level at -14 RMS, it&#8217;s no use for me. Same problem with the Wave Rider. The Wave rider is also more complex to use. So, for now, the only way for me is to &#8220;ride&#8221; a fader manually for all of the files. I know that sounds crazy, but the results speak for themselves. It sounds natural in-game and our clients are happy. And with a good workflow and a good team, it&#8217;s doesn&#8217;t take as long as you&#8217;d think!!</span><br /></span></div>
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		<title>WG and Splinter Cell Conviction</title>
		<link>http://www.wavegeneration.ca/blog/wg-and-splinter-cell-conviction</link>
		<comments>http://www.wavegeneration.ca/blog/wg-and-splinter-cell-conviction#comments</comments>
		<pubDate>Tue, 23 Mar 2010 22:48:00 +0000</pubDate>
		<dc:creator>Michael Elman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=15</guid>
		<description><![CDATA[WaveGen Brings Actors and Accents to Ubi&#8217;s SC5 Nice to see this story picked up on Gamasutra.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/view/news/27785/Wave_Generation_Supplies_MultiLingual_Splinter_Cell_Conviction_Voices.php">WaveGen Brings Actors and Accents to Ubi&#8217;s SC5</a>
<div></div>
<div><a href="http://www.gamasutra.com/view/news/27785/Wave_Generation_Supplies_MultiLingual_Splinter_Cell_Conviction_Voices.php"></a>Nice to see this story picked up on Gamasutra.</p>
</div>
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		<title>Seem Familiar?</title>
		<link>http://www.wavegeneration.ca/blog/seem-familiar</link>
		<comments>http://www.wavegeneration.ca/blog/seem-familiar#comments</comments>
		<pubDate>Fri, 26 Feb 2010 14:24:00 +0000</pubDate>
		<dc:creator>Michael Elman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=14</guid>
		<description><![CDATA[I fear that I may be more like the client in this video sometimes&#8230;. Whoosh! &#8211; watch more funny videos]]></description>
			<content:encoded><![CDATA[<p>I fear that I may be more like the client in this video sometimes&#8230;.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" height="328" id="ordie_player_f1fb270652" width="512"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=f1fb270652" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always"></param><embed width="512" height="328" flashvars="key=f1fb270652" allowfullscreen="true" allowscriptaccess="always" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" name="ordie_player_f1fb270652" type="application/x-shockwave-flash"></embed></object>
<div style="font-size: x-small; margin-top: 0; text-align: left; width: 512px;"><a href="http://www.funnyordie.com/videos/f1fb270652/whoosh" title="from Woodah">Whoosh!</a> &#8211; watch more <a href="http://www.funnyordie.com/" title="on Funny or Die">funny videos</a></div>
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		<title>Live From Engage / Toyfair NYC</title>
		<link>http://www.wavegeneration.ca/blog/live-from-engage-toyfair-nyc</link>
		<comments>http://www.wavegeneration.ca/blog/live-from-engage-toyfair-nyc#comments</comments>
		<pubDate>Wed, 17 Feb 2010 18:05:00 +0000</pubDate>
		<dc:creator>Michael Elman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=13</guid>
		<description><![CDATA[This year&#8217;s collossal Toy Fair is taking place simultaneously with the online world conference Engage at NYC. While I have been impressed with the size of Toy Fair, I am not seeing a huge synergy with Engage as if yet. Having said that, I think a lot if large brands are getting very serious about [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href='http://picasaweb.google.com/114194923031581170479/TheGAB?authkey=Gv1sRgCIyzyMvOtJGIDA#5439275011804311330'><img src='http://lh4.ggpht.com/_FgDU_xKujRg/S3wvzgJBLyI/AAAAAAAAADM/DE7jwgDIDxU/s288/iphone_photo.jpg' border='0' width='281' height='210' style='margin:5px'></a></center><br />This year&#8217;s collossal Toy Fair is taking place simultaneously with the online world conference Engage at NYC. While I have been impressed with the size of Toy Fair, I am not seeing a huge synergy with Engage as if yet. Having said that, I think a lot if large brands are getting very serious about getting more of a web presence with their young audience, and there are certainly some great players in attendance here, like Frima (main sponsor) who like us has made the trip from the province of Quebec.<br />We are surprised at how few audio based toys there are at the show, and looks like we are working on a lot of what is out there ( fisher price, leapfrog). I&#8217;ll be curious to see if this changes  in years ahead, or if toys will continue to avoid electronics, which tend to make toys more expensive to produce.</p>
<p><center><a href='http://picasaweb.google.com/114194923031581170479/TheGAB?authkey=Gv1sRgCIyzyMvOtJGIDA#5439275094987728466'><img src='http://lh5.ggpht.com/_FgDU_xKujRg/S3wv4WBfZlI/AAAAAAAAADU/X0JLX_BbJpI/s288/iphone_photo.jpg' border='0' width='210' height='281' style='margin:5px'></a></center><br />- Posted using BlogPress from my iPhone</p>
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		<title>Top 10 Blockbuster list (X360)</title>
		<link>http://www.wavegeneration.ca/blog/top-10-blockbuster-list-x360</link>
		<comments>http://www.wavegeneration.ca/blog/top-10-blockbuster-list-x360#comments</comments>
		<pubDate>Thu, 21 Jan 2010 19:43:00 +0000</pubDate>
		<dc:creator>Alex Saba</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=12</guid>
		<description><![CDATA[Great news! It seems that Wave Gen worked on 3 of this week&#8217;s top 10 Canadian Xbox 360 Blockbuster rentals.- Army of Two: The 40th Day- Assassin&#8217;s Creed II- Dragon Age: Origins From The Asylum &#8220;It took an army to oust Modern Warfare 2’s grip on the top of the charts, but this army only [...]]]></description>
			<content:encoded><![CDATA[<p>Great news! It seems that Wave Gen worked on 3 of this week&#8217;s top 10 Canadian Xbox 360 Blockbuster rentals.<br />- Army of Two: The 40th Day<br />- Assassin&#8217;s Creed II<br />- Dragon Age: Origins</p>
<p>From <a href="http://www.xbox360asylum.ca/home/Home/tabid/36/EntryId/838/Weekly-Canadian-top-game-rentals.aspx">The Asylum</a></p>
<div class="newstext">&#8220;It took an army to oust Modern Warfare 2’s grip on the top of the charts, but this army only required but two individuals. Salem and Rios blasted and fist pounded “Army of Two: The 40th Day” to the top of both the Blockbuster and Rogers video game rentals chart. The New Super Mario game for the Wii dropped to third spot, leaving its one week wonder run at the top a distant memory.</p>
<p>Canadian developed titles doing strong lead by EA Montréal’s Army of Two: The 40th Day, but Dragon Age: Origins and Assassin’s Creed II are still holding strong. </div>
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<div class="top10">Rogers Top 10 list (all consoles)</div>
<p>01. &#8211; 360 &#8211; Army of Two: The 40th Day<br />02. &#8211; PS3 &#8211; Army of Two: The 40th Day<br />03. &#8211; Wii &#8211; New Super Mario Bros.<br />04. &#8211; 360 &#8211; Modern Warfare 2<br />05. &#8211; 360 &#8211; Darksiders<br />06. &#8211; PS3 &#8211; Modern Warfare 2<br />07. &#8211; 360 &#8211; Left 4 Dead 2<br />08. &#8211; PS3 &#8211; Darksiders<br />09. &#8211; 360 &#8211; Assassin&#8217;s Creed II<br />10. &#8211; 360 &#8211; Bayonetta</p>
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<div class="top10">Blockbuster Top 10 list (Xbox 360)</div>
<p>01. &#8211; Army of Two: The 40th Day<br />02. &#8211; Darksiders<br />03. &#8211; Modern Warfare 2<br />04. &#8211; Left 4 Dead 2<br />05. &#8211; Assassin&#8217;s Creed II<br />06. &#8211; Bayonetta<br />07. &#8211; Borderlands<br />08. &#8211; Dragon Age: Origins<br />09. &#8211; The Saboteur<br />10. &#8211; Halo 3: ODST&#8221;</div>
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		<title>Mingling @ Wave Gen</title>
		<link>http://www.wavegeneration.ca/blog/mingling-wave-gen</link>
		<comments>http://www.wavegeneration.ca/blog/mingling-wave-gen#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:42:00 +0000</pubDate>
		<dc:creator>Alex Saba</dc:creator>
				<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://wavegeneration.ca/blog/?p=10</guid>
		<description><![CDATA[We had the opportunity to host a small party for the gaming media early last week, summing up the Montreal International Game Summit. We&#8217;d like to thank everyone for coming through, we had a blast and got to meet some great people. Here are pictures from the event.]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;">We had the opportunity to host a small party for the gaming media early last week, summing up the Montreal International Game Summit. We&#8217;d like to thank everyone for coming through, we had a blast and got to meet some great people. Here are pictures from the event.</p>
</div>
<div class="separator" style="clear: both; text-align: left;"><a href="http://4.bp.blogspot.com/_ropVApUXvmA/S0tTxGrKOyI/AAAAAAAAADc/uk_cUaDw5-Y/s1600-h/MountainOfSalmon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_ropVApUXvmA/S0tTxGrKOyI/AAAAAAAAADc/uk_cUaDw5-Y/s320/MountainOfSalmon.jpg" /></a></div>
<p><a href="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTt9XGrGI/AAAAAAAAAC8/sj1zy0TDOGU/s1600-h/LiningThemUp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTt9XGrGI/AAAAAAAAAC8/sj1zy0TDOGU/s320/LiningThemUp.jpg" /></a> 
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<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_ropVApUXvmA/S0tTu3RB_tI/AAAAAAAAADE/AEe-zBRQXho/s1600-h/Mich%26Alex.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_ropVApUXvmA/S0tTu3RB_tI/AAAAAAAAADE/AEe-zBRQXho/s320/Mich%26Alex.jpg" /></a></div>
<p><a href="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTv_GGE2I/AAAAAAAAADM/TosyHtBPE9Q/s1600-h/Mike%26Killa.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTv_GGE2I/AAAAAAAAADM/TosyHtBPE9Q/s320/Mike%26Killa.jpg" /></a><a href="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTwkQHTrI/AAAAAAAAADU/x08yiCsTvyk/s1600-h/Mingling.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_ropVApUXvmA/S0tTwkQHTrI/AAAAAAAAADU/x08yiCsTvyk/s320/Mingling.jpg" /></a></p>
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